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Solo Adventurer's Toolbox
Monster Tactics / Reactions
Monster Tactics / Reactions
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MONSTER FEATS
If monsters have a feat which is characteristic of their attack style, then they will generally use it whenever they get a chance.
For example, take the Aurochs, a CR 2 oxen-like creature from Volo’s Guide to Monsters. It has a feat called Charge which enables it to cause extra damage, and knock opponents prone if it moves 20 ft towards the target and hits with a ram attack.
So, take it as read that the Charge feat constitutes the Aurochs’ main attack, and it will use it whenever it can, even if it causes an attack of opportunity.
DISTANCE OF MONSTER FROM PC
or PCs Ways to determine:
• Roll 1d8. Monster is that many squares away. Or roll 1d10.
• d10 x 10 + 20 ft.
• Roll stealth for the creature. If successful, place them 1d4 squares away. If stealth check is higher than PC’s passive perception, they can make a surprise attack.
• Any other method you care to think of.
At the start of each combat round (or perhaps every second round) roll for the monster’s reaction. If there are multiple monsters, you might roll for the first one, and then the others (if intelligent enough) will base their attacks on the success or failure of their ally. You may also wish to roll separately for each monster. Optional: If the reaction directly contradicts the overriding tactics, or the situation in general, you may choose to ignore it. Or, perhaps the tide of battle has turned and thus the reaction now makes sense.